Hands-On Projects Using BasicMouse and BasicBoard
Overview
A collection of beginner-friendly, practical projects that combine BasicMouse (a simple input device) and BasicBoard (a microcontroller or prototyping board) to teach wiring, coding, and interaction design. Each project includes objectives, parts, wiring, code sketch, and extension ideas.
1. Interactive LED Cursor
- Objective: Use BasicMouse movements to control an LED brightness or position on a strip.
- Parts: BasicMouse, BasicBoard, RGB LED strip or single LED with PWM-capable pin, resistors, power supply.
- Core steps: Read mouse X/Y via serial or HID, map position to PWM value or LED index, update LEDs.
- Extension: Smooth movement interpolation; add color changes based on click intensity.
2. Mouse-Controlled Servo Pointer
- Objective: Translate mouse movement into servo angle to point a physical pointer.
- Parts: BasicMouse, BasicBoard, 1–2 hobby servos, power source, mounting hardware.
- Core steps: Read delta X/Y, scale to servo range (0–180°), write angles to servos.
- Extension: Add click-triggered gestures or automatic centering.
3. Drawing Tablet Emulator
- Objective: Capture mouse input to draw on a connected display or via serial to a PC app.
- Parts: BasicMouse, BasicBoard, small TFT/OLED display or USB serial to PC.
- Core steps: Sample mouse coordinates, render pixels/lines on display, implement pressure/click for pen down/up.
- Extension: Save drawings to SD card; implement different brush sizes.
4. Gesture-Controlled Media Remote
- Objective: Use mouse gestures and clicks to control media playback on a host or through IR.
- Parts: BasicMouse, BasicBoard, IR LED or USB HID emulation, optional display for feedback.
- Core steps: Recognize gestures (swipe left/right, circle), map to play/pause/volume commands, send HID or IR signals.
- Extension: Add customizable gesture-to-action mapping via serial menu.
5. Reactive Game Controller
- Objective: Build a simple game (e.g., Pong or maze) controlled by BasicMouse input and displayed on a screen.
- Parts: BasicMouse, BasicBoard, display (TFT/OLED), buttons for extra actions.
- Core steps: Read mouse deltas/position, update game state, render frames, handle collisions and scoring.
- Extension: Add multiplayer via wireless modules; high-score persistence.
Tips for Success
- Debounce and filter noisy input (low-pass or moving average).
- Calibrate mouse to board coordinate range; handle wrapping or high DPI.
- Test power requirements for servos and LEDs separately from the BasicBoard.
- Start with serial logging of raw mouse data to verify readings before adding output hardware.
If you want, I can provide a full wiring diagram and example code for any one project—tell me which one.